5/1/2024 0 Comments 3ds max 2019 update 2 downloadIMPROVED SUBMITTING SIMULATIONS Show simulation progress when submitting. IMPROVED PARTICLE TEXTURE Improved the loading speed of particle systems in the Phoenix Particle Texture when Motion Blur is enabled IMPROVED TEXUVW Isosurface render mode support for TexUVW in vrscenes exported from 3ds Max IMPROVED ANIMATION New 'Auto Origin' control in the Input rollout for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence IMPROVED PREVIEW Sped up the particle preview of AUR caches from moving simulations when Auto Scale Color is ON IMPROVED PREVIEW Equalized the 3ds Max Slice Preview GUI with the one in Maya IMPROVED PREVIEW Swapped the minimum and maximum thresholds for the voxel preview ranges - now the minimum is on top and the maximum is below IMPROVED PREVIEW Automatically enable viewport visibility and render visibility for the auto generated preview splines IMPROVED GPU PREVIEW Made the Background Color of the Extended GPU Preview global for all Simulators, accessible via right click menu in the viewport IMPROVED CACHE I/O Sped up simulations using the Grid Velocity channel in the Output rollout (even if the Cacheless Simulation option ON) with up to 5% IMPROVED CACHE I/O Sped up writing of VDB caches from the simulation or from the cache_converter with 30% IMPROVED SUBMITTER Now the Phoenix installer ships the Deadline plugin for simscene submission - it's located in Phoenix's installation under a deadline_plugin directory, and must be copied to the 'plugins' directory in your Deadline repository IMPROVED MESHER Motion Blur support for Phoenix meshes with Arnold IMPROVED OCEAN MESHER Support for rendering ocean with adaptive grid expanding vertically IMPROVED STANDALONE SIMULATOR Turn off the 'Read Cache for Preview' option of Simulators during simscene export to make the timeline scrolling faster IMPROVED SOURCES After the 5.10 speedup, sped up more and reduced memory usage when emitting from hundreds of thousands particles, and also fixed a specific setup which slowed down - now some scenes are 5x faster than 5.10 and 25x faster than 5.01 This allows boats to lean while turning if this is a part of the original animation IMPROVED ACTIVE BODIES Option in the Axis Lock to lock the rotation of the Active Body to the original. IMPROVED FIRE/SMOKE SOLVER New "Use GPU to Aid Simulation" option that runs the PCG Fluidity (Conservation) method on GPU, which could speed up the simulation overall IMPROVED FLIP LIQUID SOLVER Speed up with WetMap simulation up to 2x IMPROVED FLIP LIQUID SOLVER Sped up liquid simulations by up to 15% Multiplier and Randomization to more realistic ones IMPROVED FLIP LIQUID SOLVER Changed the defaults of the Max Outside Age, Splash Amount, Splash To Mist, Splash Split, Mist Air Drag, Splash Initial Vel. IMPROVED FLIP LIQUID SOLVER Apply the Splash "Initial Velocity Multiplier" when splash particles split into smaller ones, not just when they are born from liquid particles We added a new Axis Lock option for locking the rotation of Active Bodies, allowed the Standalone Simulator to exclude geometries, our Deadline submission of simulations now has more options and is friendlier, and also there are many improvements to liquid simulations, including the ability to have the adaptive grid expand vertically in ocean simulations.Īnd, finally, as always, we fixed many bugs so Phoenix would be the most stable fluid software you've ever used! ![]() Now the Simulator also has a new Simulation Speed rollout that shows how much each simulation phase takes and shows you tips on how to speed up your simulations even more. We also added a new 'Use GPU to Aid Simulation' option that would run the fire/smoke PCG Fluidity method on the GPU instead of the CPU, so it could speed up simulations with up to 20%. ![]() Simulations now are about 10-20% faster than in Phoenix 5.10 overall. We added a new option in the Sources allowing to create velocities in a specified direction or even create varying velocities based on a texture map. MAX files so you can continue working with the workspace where you left off. ![]() The layout of this window gets saved to the. Now Phoenix has a floating user interface option in 3ds Max - from the Simulation rollout you can open the new Phoenix Main Window where you can dock all of the Simulator's floating rollouts. With Chaos Phoenix 5.20 we added support for 3ds Max 2024.
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